As the leader begins speaking the "Hood" is already on the move, dashing in the foiling keeping the leader within close range of him as he lets fly two arrows in quick succession, aiming for the mans left hand, and right shoulder.

Spoiler: Actions
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Move 10ft. to activate skirmish, trying to stay within 30ft. of the enemy for PBS to stay in effect as well while also staying in cover if at all possible. Behind a tree is enough for him

Standard Action Attack (1d20+12)[31] Damage (1d6+10)[14] + (2d6)[8] Skirmish Damage (+2 Str,+1 Magic bow, +1 PBS, +4 Favored enemy, +2 Skirmisher boots)
Swift Action Activate Skirmisher boots to take 1 extra attack at full BAB (1d20+12)[28] Damage (1d6+10)[11] + (2d6)[7] Skirmish Damage