Sick. Are we planning to use standard character creation from the core, or the Unified XP hack from Crucible that flattens costs and eliminates the BP/XP split and the funky math that results?
For what it's worth, I'd cast my vote for Unified XP; besides eliminating the math funkiness, the XP rate/Essence thresholds are a bit nicer for the unfortunately slow pace PBP can hit.