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Thread: Doom of Daggerdale (3.5)

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    Pixie in the Playground
    Join Date
    Aug 2014

    smile Re: Doom of Daggerdale (3.5)

    Quote Originally Posted by spectralphoenix View Post
    My mistake on the lance rules, I was thinking of the PF version.

    To be honest, I think you need to revisit your character concept. For one thing, it doesn't fit into the beginning-of-2e timeline of the adventure. Bane is dead, the Zhentarim mostly follow Cyric, who's only been a god for a few years, and the Shadovar are still on the plane of Shadow. For another, the idea of a character who is a member of the Zhentarim really just doesn't fit in with the adventure as written. An adventure, I hasten to add, which you requested by name.

    As far as books go, I'm pretty familiar with Core+Complete+MIC so that's what I allowed. I made an explicit exception for regional feats and FR versions of races because I felt they were small and flavorful enough to be a nice add. I wouldn't have bothered writing out an allowed list of books if I was just going to approve everything anyway.
    I just think when Burning Spear made the request for a GM to run this game, his request included UA Content, Traits/Flaws etc. Guessing he had assumed that it should have been permitted.
    At least asking on a case by case doesn't hurt

    Quote Originally Posted by Burning Spear View Post
    anybody interested in hosting a 3.5,
    6th lvl party in Daggerdale around the
    Doom of Daggerdale's adv-timeline? :)
    Elephant in the room feats-rules,
    2 Flaws/ 2 Traits,
    40 point buy, Game?.

    I'd like to play through the Doom of Daggerdale's
    adventure, set around 1358, then continuing on into
    the other classic Adv surrounding Zhentil Keep 2nd Ed.
    I just don't want to start as a lvl 1 mook, raising the
    starting lvl to 6 as play by post is slow in progression.
    Last edited by AscarothD; 2024-03-04 at 05:11 AM.