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Merry Mann
High Elf Abjuration Wizard 11
AC: 15 | HP: 67/57+10 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 2/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, See Invisibility, Blink (7/10 rounds)
Concentrating: Greater Invisibility (Lanius, 8/10 rounds)
Immunities: Poison, Magical Sleep
Conditions: Ethereal! |
Merry reappears midway over the stream and promptly falls in. Undignified and looking like an unhappy wet cat, he moves forwards to the opposite bank from where he started. He casts a simple spell, but one which he hopes will have a good chance of catching Robin. A tiny skeletal hand appears near the ranger and tries to grab him.
Then Merry fades out again into etherealness.
Spoiler: OOC - Chill Touch
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(1d20+12)[19] spell attack for (3d8)[10] necrotic damage and he can't regain hp for a round.
Rolled Blink: 18 in discord.