See, I think the actual problem here is that the Scribblers were too paranoid to trust each other. They weren't communicating and weren't able to co-operate or co-ordinate in response to new threats, so the gates weren't as well defended as they could have been, but this secret was kept for good reasons. Like for example, because the Gods want the snarl kept secret and might destroy the world rather than let mortals and outsiders know their greatest weakness, or because if a bunch of high level baddies got it in their heads that they could harness a god killing abomination they'd probably try and do that.
Even if you do think the benefits of being able to openly co-ordinate around gate defense outweigh the negatives, this still doesn't make the proposed gate layout effective. This plan would work better with the sort of actually built up dungeons the Scribblers used, because those are actually made with a mind to having defenders and ensuring that fights happen on favourable terms for the good guys.