My plan is to use the built in rules of the setting: that heroes and villains exist and the world itself conforms to the resulting storylines.


It would be a bog standard deathtrap location, notable only for its excessive length and fatality levels: Serini's Final Dungeon, basically. However, the first trap sprung is not something the intruders will notice, but in fact a call to adventure sent to the nearest tavern to recruit some adventurers.