Tanna-Mai blinked.

In one moment, she had been snarking about Lord Poncy-Pants getting in the way and what sort of mage invented these creatures. And in the next, the griffon had been eviscerated by the savage beasts. The stench of fresh blood and bile nearly overwhelmed her. And the sudden emptiness in her head from the death of the griffon was unnerving.

"...g-gods...!" Tanna-Mai breathed. Was that was in store for her if she continued? She looked at her hand crossbow, practically a toy against these enhanced apes -- if she could hit them at all.

Stop playing, girl!

Voice shaking, Tanna-Mai spat out a word of power against the remaining girallon. It wouldn't do much. but at least it was certain to hurt it...

Spoiler: Action
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Casting Power Word Pain on G2

Spoiler: Power Word Pain
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You utter a single word of power that instantly deals 1d6 points of damage to one creature of your choice, and another 1d6 points in every round thereafter for as long as the spell lasts. The duration of the spell depends on the target's current hit point total, as shown below. Any creature that currently has 101 or more hit points is unaffected by power word pain.
Hit Points Duration
50 or less 4d4 rounds
51-75 2d4 rounds
76-100 1d4 rounds

(So, you'd probably have to roll the duration to let me know how long the spell is in effect afterwards is)

(1d6)[3] Dmg (no save, subject to spell resistance though)


Spoiler: Statblock
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Tanna-Mai
F LN Human Beguiler5/Mindbender1//Warmage 3, Level 6//3, Init 3, HP 48/48, Speed 35
AC 18, Touch 13, Flat-footed 15, Fort 6, Ref 5, Will 7, Base Attack Bonus 2
Hand crossbow +1 (300) +5 (1d4+1, 19-20/x2)
Silvered MW dagger +2 (1d4-1, 19-20/×2)
Short Sword +1 +2 (1d6, 19-20/×2)
Least Crystal of Adaptation Mithral Shirt +1 (+5 Armor, +3 Dex)
Abilities Str 10, Dex 16, Con 14, Int 16, Wis 10, Cha 16
Condition Endure Elements (from Least Crystal of Adaptation)

Reliable Courier (Message Delivery): Your character's reputation as a reliable messenger is well-known in Drellin's Ferry and beyond. You have advantage on Charisma checks when dealing with individuals who are aware of your courier services. This reputation opens doors to valuable information and opportunities in your adventures.

Treasure Seeker (Vault of Vraath Keep): Having stumbled upon the old map hinting at the hidden vault in Vraath Keep, your character has a keen eye for deciphering cryptic clues and an insatiable thirst for treasure. Once per day you can cast detect secret doors as a spell like ability.

Mindsight: A creature that has this feat can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsense--the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means. The creature also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. The creature need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight.

Elation (persisted, from Michael): +2 str, +2 dex, +5 any and all speeds (morale bonuses)