View Single Post

Thread: (3.5 OOC) End of Fate

  1. - Top - End - #103
    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: (3.5 OOC) End of Fate

    I'm a bit confused as to whether I'm still supposed to roll init, or if we're arleady on the round after taht so I shouldn't bother with the 'time travel' required for it. I'll have switched to the silver sword, sheathing my other weapons before going in, as I wouldn't know which properties are best required for what we might face, and bows don't work well in caves. Are the silver swords mw? and/or +1? or anything else? I'm gonna assume just MW for now.

    init roll if I'm supposed to.
    (1d20+5)[8]


    For the second round, which I'm definitely eligible to act in, I'll try to move to a position where I can help flank one of the undead, if they're flankable at all; I'll prioritize getting an attack in over getting into good flanking position though. Also this may shift a bit depending on whether I'm supposed to hvae a rd1 to work with or not and what the roll is.

    attack roll
    (1d20+9)[14]
    dmg if hit, assuming sword is mw still
    (1d8+5)[8]


    ok, so, I miss, and the init question is moot.
    Last edited by zlefin; 2024-02-22 at 07:22 PM.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system