Sarai here! Or as my loyal fans call me, Dove! I've been having a great time the last few years, making DC a nicer place to live—or rather, helping you all do that!
Now, the last few months, I've been in my old haunt, the place where I was raised, the Hollows. Tough times there, and sometimes it seems like all we can do is put bandaids on. But, as my old friend David Sinclair is fond of saying, a little help can make all the difference in the world. So I'm keeping on trucking, helping to maintain a solid foundation for people to build themselves.
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Name/Alias: Sarai Milliken/Dove
Metatype: Pixie
Ethnicity: Gold-brown
Age: 22
Sex: F
Height: 43 cm
Weight: 13 kg
Street cred: 0
Notoriety: 0
Public Awareness: 2
Attributes:
Body: 1
Agility: 5
Reaction: 4
Strength: 1
Willpower: 5
Logic: 2
Intuition: 2
Charisma: 10
Edge: 4
Essence: 6
Magic: 4
Initiative: 7+1d6
Composure: 15
Judge Intentions: 12
Lift/Carry: 2
Memory: 7
Movement: 5/10/+1; 10/30/+2 flight
Physical Limit: 3
Mental Limit: 4
Social Limit: 11 (+2 Glamour, +1 Fame, +2 when trusted Trustworthy, +2 Voice Control, +3 when preventing violence)
Athletics 2
Stealth 2
First Aid 4
Influence 7 (+1 Glamour, +1 locals Symbiosis, +1 fans, +1 when trusted Trustworthy, +2 opposed tests Cool Resolve, +2 negotiation Peacemaker, +3 preventing violence)
Acting 7 (+1 Glamour, +1 locals Symbiosis, +1 fans, +2 impersonation Voice Control, +2 to resist tests/emotion reading Kinesics, +2 opposed tests Cool Resolve, +3 preventing violence)
Combat:
+1 to defend against ranged and melee, Perception test before surprise
Physical/stun damage attempts lower their limits by 4, attacks on or by character need 3 fewer 1s to glitch
Business 4
Street - Hollows Atmosphere 2
Street - Hollows Geography 2
Interests - Theater 2
Interests - Improv Comedy 2
Interests - Pop Music 2
Professional - Corporate Procedure 1
Physical Damage Track: 10
Stun Damage Track: 12
Qualities:
Uneducated: no defaulting for tech/academic/pro knowledge, double cost to learn/improve
Glamour: +2 social limit, +1 dice for non-intimidation skills, Distinctive Style
Distinctive Style: +2 dice to identify/trace character, -1 difficulty for memory tests
Astral Hazing: Rating 3 background count, 6 meters away
Striking Skin: +2 dice to identify/locate character
Slow Healer: -2 dice for all healing tests
Symbiosis: +1 dice for social tests with people living in neighborhood, healing tests within; Mild Allergy in bad area
Fame (local): +1 social limit, +1 dice for fans, public awareness 2
Trustworthy: +1 dice for influence, +2 social limit, when relying on trust
Pacifist: will not strike first or go for wetwork
Unsteady Hands: -2 dice for agility tests when stressed, if an Agility+Body (4) test fails
Adept Powers:
Voice Control (2): +2 social limit, Impersonation+Cha+2 vs. double the system rating or Perception/Intuition of characters
Kinesics (2): +2 to resist social tests and emotion reading
Combat Sense: +1 dice to defend against ranged and melee, Perception test before surprise
Cool Resolve (2): +2 dice on all opposed social tests
Enhanced Perception (2): +2 dice for perception tests
Peacemaker: +2 dice negotiation, Cha+Int (3) to start hitting
Pacifist Adept: Physical/stun damage attempts have -4 limit, +3 dice and limit to make social/knowledge check against using violence, attacks on or by adept need 3 fewer 1s to glitch
Lifestyle:
4 months Medium lifestyle, medkit rating 3, Docwagon basic, 8k nuyen
Contacts:
David Sinclair, District 16 Representative (5 connection/2 loyalty)
Adrienne Milliken, Mother (1 connection/6 loyalty)
Rachel Dumont, Manager (4 connection/3 loyalty)
Allyson Tubson, Landlady (2 connection/2 loyalty)
Lilah Smith, Fan/Barista (2 connection, 3 loyalty)
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Pixie (70): 1 bod, 3 agi, 3 rea, 1 str, 3 wil, 2 log, 2 int, 3 cha, 2 edg, 1 mag
astral perception, concealment, uneducated
Class III Surge (30) [Meta Cha [15], Glamour [12]
(+2 Social limit, +1 dice for non-intimidation social skills, Distinctive Style)
Astral hazing [15], Striking Skin [4], Symbiosis [5], Slow healer [3]
Adept (20): 2xvoice control, 2x kinesics, Combat Sense, 2xCool Resolve
Peacemaker: +2 dice for negotiation, 2xEnhanced Perception, Cha/Int (3) test at the start of combat to be able to cause physical damage
Pacifist Adept (15) Violence within Mag*2 reduces limit by 4, +3 social to stop violence, reduce 1s for glitches by 3
Exceptional Attribute (Cha) (28)
Mentor Spirit (10)
Local Fame (8) (+1 social limit, +1 dice on social fans, public awareness 2)
Trustworthy (30) (+2 limit, +1 Influence dice to trust)
Pacifist (+20) (only self-defense)
National SIN (France) (+10)
Unsteady Hands (+14)
Inspired (8) +2 street cred with artists, +1 Performance
Privileged Family Name (14) minor locals -2 social dice
Tough As Nails (20) +1 physical, +1 stun condition boxes
120/1000 karma, 76-44=32 karma
4->10 cha=225 karma
3->5 agi, wil=2*45=90 karma
3->4 rea=20 karma
1->4 mag=45 karma
2->4 edg=35 karma
415 karma, 415+120+32+42=609
Athletics 2 (15)
Stealth 2 (15)
First Aid 4 (20)
Influence 7 (140)
Acting 7 (140)
15+15+20+140+140=330 karma, 415+120+32+42+330=939
Business 4 (0)
Street - Hollows Atmosphere 2 (4)
Street - Hollows Geography 2 (4)
Interests - Theater 2 (4)
Interests - Improv Comedy 2 (4)
Interests - Pop Music 2 (4)
Professional - Corporate Procedure 1 (2)
44 karma, 983 total
4 months Medium lifestyle, medkit rating 3, Docwagon basic, 8k nuyen
30 karma in contacts
David Sinclair, District 16 Representative (5 connection/2 loyalty)
Adrienne Milliken, Mother (1 connection/6 loyalty)
Rachel Dumont, Manager (4 connection/3 loyalty)
Allyson Tubson, Landlady (2 connection/2 loyalty)
Lilah Smith, Fan/Barista (2 connection, 3 loyalty)
Uneducated: no defaulting for tech/academic/pro knowledge, double cost to learn/improve
Glamour: +2 social limit, +1 dice for non-intimidation skills, Style
Distinctive Style: +2 dice to identify/trace character, -1 difficulty for memory tests
Astral Hazing: Rating 3 background count, 6 meters away
Striking Skin: +2 dice to identify/locate character
Slow Healer: -2 dice for all healing tests
Symbiosis: +1 dice for social tests with people living in neighborhood, healing tests within; Mild Allergy in bad area
Voice Control (2): +2 social limit, Impersonation+Cha+2 vs. double the system rating or Perception/Intuition of characters
Kinesics (2): +2 to resist social tests and emotion reading
Combat Sense: +1 dice to defend against ranged and melee, Perception test before surprise
Cool Resolve (2): +2 dice on all opposed social tests
Enhanced Perception (2): +2 dice for perception tests
Peacemaker: +2 dice negotiation, Cha+Int (3) to start hitting
Pacifist Adept: Physical/stun damage attempts have -4 limit, +3 dice and limit to make social/knowledge check against using violence, attacks on or by adept need 3 fewer 1s to glitch
Fame (local): +1 social limit, +1 dice for fans, public awareness 2
Trustworthy: +1 dice for influence, +2 social limit, when relying on trust
Pacifist: will not strike first or go for wetwork
Unsteady Hands: -2 dice for agility tests when stressed, after Agility+Body (4)