Tanna-Mai grumbled not-so much to herself as the four-armed freaky monkey managed to shake off her spell. Still, it would at least give the others an opening to take advantage of -- if they chose to do so.

"Like, what messed up mage or dippy druid thought giving an ape more arms was a GOOD IDEA?!"

A majority of her magicks were not of the showy Melt Your Face Off variety. And she didn't know if they were even close to this damn Keep yet. ...y'know, the place with the baddies we're supposed to be killing? Tanna-Mai instead hoped the others could be Proper Meatshields for her as she defaulted to her crossbow for the time being. Sure, it was basically a mosquito bite -- but better to use that now than burn herself out of spells that might be needed for later...

*plink*

And, of course, try to get out of the way afterwards...

Spoiler: Actions
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Attack on G1 (hand crossbow): (1d20+6)[7]
Dmg (if hit): (1d4+1)[5]
5ft step to Q12

Spoiler: Statblock
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Tanna-Mai
F LN Human Beguiler5/Mindbender1//Warmage 3, Level 6//3, Init 3, HP 48/48, Speed 35
AC 18, Touch 13, Flat-footed 15, Fort 6, Ref 5, Will 7, Base Attack Bonus 2
Hand crossbow +1 (300) +5 (1d4+1, 19-20/x2)
Silvered MW dagger +2 (1d4-1, 19-20/×2)
Short Sword +1 +2 (1d6, 19-20/×2)
Least Crystal of Adaptation Mithral Shirt +1 (+5 Armor, +3 Dex)
Abilities Str 10, Dex 16, Con 14, Int 16, Wis 10, Cha 16
Condition Endure Elements (from Least Crystal of Adaptation)

Reliable Courier (Message Delivery): Your character's reputation as a reliable messenger is well-known in Drellin's Ferry and beyond. You have advantage on Charisma checks when dealing with individuals who are aware of your courier services. This reputation opens doors to valuable information and opportunities in your adventures.

Treasure Seeker (Vault of Vraath Keep): Having stumbled upon the old map hinting at the hidden vault in Vraath Keep, your character has a keen eye for deciphering cryptic clues and an insatiable thirst for treasure. Once per day you can cast detect secret doors as a spell like ability.

Mindsight: A creature that has this feat can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsense--the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means. The creature also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. The creature need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight.

Elation (persisted, from Michael): +2 str, +2 dex, +5 any and all speeds (morale bonuses)