Lanius' first arrow hits its mark. The second one misses, as it's a pretty long ranged shot.

Merry reappears at the start of her turn, and Shuraya lashes out with a spell that rends the fabric of her mind and rendering her incapable of casting a spell.
Spoiler
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(4d6)[18] psychic damage
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creature’s Intelligence and Charisma scores become 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. The spell can also be ended by Greater Restoration, Heal, or Wish.

Note: Blink is still active...


Hyra's Spiritual Weapon misses, but her archer lands a radiant, glowing bolt on the druid.
Shuraya is bleeding from several wounds and appears to be substantially injured (below half)

=> Merry can take a turn (see Feeblemind limitations) and potentially blink out; Jessica is up, still right next to the druid.