Margot looks disappointed at this refusal. Not hurt; but disappointed. Without any leverage, she can offer no argument; and dwells in silence for most of the evening. You keep an eye on her with extra vigilance over the evening and find no misbehaviour. With the next day, you proceed toward the grail chapel.

The shape of the little stone shrine becomes visible as you cut across the hills, and hoof-beaten road running north-south crawls towards you from the horizon. Briant is speaking amiably with Donallo (the latter starved for conversation, surely) and Bella is listening hard to improve her comprehension of their gallic tongue. You are the first to become aware that Margot, rocking gently in Clemence's saddle with the horse's gait, is whistling. Not loudly, not obnoxiously, but musically nonetheless...

Spoiler: Animal Care (+0%)
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Something about the whistling is drawing the attention of the animals. Cleménce's ears keep flicking back and forth trying to track the sound behind; Milo is poked out of your shirt, silent, but with his ears flat against his head in mute suspicion; and the nameless goat tethered behind the horse keeps tilting its head in agitation.


Spoiler: Perform (Sing)(+0%)
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You don't know the song she is whistling. It may be regional. But you can sense at some instinctive level that it is building towards something, the way a song about a battle or a shipwreck may ramp up to a key verse, or bridge.


Spoiler: Perception (Smell)(+0%)
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There is magic being worked, right now. You smell it, very near. It is primal, animal, and low. You can describe it, even if you can't describe how you can describe it. Andreotto told you that some people come to perceive the winds of magic not as a visual sensation but an aural one; but to smell magic seems... highly original.