It was a recent skill, learning how to detect sentient minds, for Tanna-Mai. It involved a LOT of shutting out of random birds and telemarketersother assorted animals.

Of course, when a pair of angry wordless minds came charging into range, Tanna-Mai tried to squeak out a warning to the others before the strange beasts bellowed into view. But then Michael and his griffin stomped into range. "Oh for bloody ****'s SAKE!" So much for using Glitterdust on the one nearest to her...

She shifted, trying to get a clear enough shot to not hit Lord Poncy Pants or his mount with a spell, but to not endanger herself around the multi-armed ape. "Time for night-night, dooker"!

Spoiler: Actions
Show

Initiative 13 on Discord
Casting Deep Slumber on G1 DC18
due to Spell Focus: Enchantment & Touch of Distraction. Even if her makes the save, he'll get affected by Unsettling Enchantment for one round (Any foe required to save against an enchantment spell you cast takes a -2 penalty on attack rolls and to AC for 1 round, regardless of the result of the save. This is a mind-affecting effect.)


Spoiler: Statblock
Show

Tanna-Mai
F LN Human Beguiler5/Mindbender1//Warmage 3, Level 6//3, Init 2, HP 48/48, Speed 30
AC 17, Touch 12, Flat-footed 15, Fort 6, Ref 4, Will 7, Base Attack Bonus 2
Hand crossbow +1 (300) +5 (1d4+1, 19-20/x2)
Silvered MW dagger +2 (1d4-1, 19-20/×2)
Short Sword +1 +2 (1d6, 19-20/×2)
Least Crystal of Adaptation Mithral Shirt +1 (+5 Armor, +2 Dex)
Abilities Str 8, Dex 14, Con 14, Int 16, Wis 10, Cha 16
Condition Endure Elements (from Least Crystal of Adaptation)

Reliable Courier (Message Delivery): Your character's reputation as a reliable messenger is well-known in Drellin's Ferry and beyond. You have advantage on Charisma checks when dealing with individuals who are aware of your courier services. This reputation opens doors to valuable information and opportunities in your adventures.

Treasure Seeker (Vault of Vraath Keep): Having stumbled upon the old map hinting at the hidden vault in Vraath Keep, your character has a keen eye for deciphering cryptic clues and an insatiable thirst for treasure. Once per day you can cast detect secret doors as a spell like ability.

Mindsight: A creature that has this feat can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsense--the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means. The creature also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. The creature need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight.