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Thread: Privateers of Lssthp II [IC]

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    Bugbear in the Playground
     
    DruidGirl

    Join Date
    Aug 2018
    Location
    Denver CO
    Gender
    Female

    Default Re: Privateers of Lssthp II [IC]

    As the ship makes its way south and east, the weather becomes more unpredictable and colder. As Cauda warned, the stars themselves become fewer; only the most chaotic draconic spirits make their way to the Outer Edge, and the constellations behind the dancing stars fade away. In the dimness, safety lanterns multiply onboard. Nibum watches them narrowly. The job of lookout becomes tedious to the point of absurdity; there's little to see and they can't see it very well anyway. Fork still sends them up anyway.

    But midway through your fourth week on this journey, a voice pipes from above: "Sails ho!"

    Everyone scrambles to the railings to see.

    Spoiler: Perception 5+
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    Sure enough, a ship is coming into view. It's a lithe sailing ship, no harness for a mount but heavily rigged.

    Spoiler: Perception 10+
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    It looks much the worse for wear, like a ship about to break up and sink. Holes and scorchmarks stud the hull and the sails are tattered. It flies a white flag of distress.

    Spoiler: Perception 15+
    Show
    Those of you who can see through the gloom to the deck can see ballistas and catapults, the mark of a ship too poor to employ spellcasters. No crew are visible on deck, which is eerie.
    Last edited by TriciaOso; 2024-01-16 at 10:44 AM.