Quote Originally Posted by Beoric View Post
They also couldn't do things that the fluff might suggest but that the power description would not allow, which felt constricting, and gave the impression that inventive play wasn't allowed. And WotC's rulings were based strictly on text, and AFAIK they never told a DM how he could adjudicate actions that attempted the fluff rather than following the crunch. Some guidance on adapting (or really, express permission to adapt) DMG p. 42 to already existing powers would have been helpful.
That's a good point. It's one reason I really like when systems have a metagame resource of some sort-- it gives the GM wiggle room when deciding if an off-book action should work. "That's not quite what the power does by RAW, but if you give me a hero point I'll let it work this time."