Quote Originally Posted by Just to Browse View Post
I think that's part of the sell for Lancer. As someone I know put it:



In my experience, this mentality shows up in 4e communities as well. Lancer, PF2, 4e, the Gloomhaven RPG, the MCDM RPG, they all have this same grounding design philosophy: They are tactical wargames with rules-heavy combat, paired with a simple system that bridges between those combats.
I agree with this. One data point--I actually own a 4e-era board game that's basically just a dungeon generator with pregen characters with enough tooling to make it runnable without a DM (even solo). The actual rules are pretty much 4e, just slightly stripped down to avoid the mass of extra content. Actually works quite well.