I think that's part of the sell for Lancer. As someone I know put it:
In my experience, this mentality shows up in 4e communities as well. Lancer, PF2, 4e, the Gloomhaven RPG, the MCDM RPG, they all have this same grounding design philosophy: They are tactical wargames with rules-heavy combat, paired with a simple system that bridges between those combats.Originally Posted by Eitan