Quote Originally Posted by PhoenixPhyre View Post
Funny thing (to me) is that PF2e, which gets widely touted by people leaving 5e at least, is IMO 4.75e. Ok, some changes, but the basic philosophies and a lot of the balancing mechanics are basically 4e's design in different clothes. Shows how much presentation and hype (or anti-hype) matters for popular acceptance.
I think it also shows how important it is for your marketing to line up with your gameplay. Both PF2 and 4e were advertised as mathematically tight with a strong focus on encounter balance, but PF2 delivered on that a hell of a lot better. No 2-month emergency errata, no forgetting to account for weapon expertise, no "we got the monster math right this time for real please buy MM3".