Evaro's Team

For a brief flicker, Evaro felt a fleeting alien presence at his mind which he rebuffed easily, but the urge was to drag Huseina out of the house for safety, though he doesn't understand why.

Huseina says, "A basement, huh? Well, we'll get there. But if we just start ping-ponging everywhere, something might get missed. Also, we need to find the way to the basement as we continue."

It only takes a little over a minute to do a quick search in here, finding nothing else. Since there is only one place to go (through the door to the south, Huseina checks and listens before opening the door ...



Aubrine's Team

It takes less than a minute to do a quick search of this room before then checking the door to the east. Aubrine carefully checks the door and opens it, and then carefully moves in.

This library features two chairs, one of which lies on its side, before a stone fireplace. A scarf, its reds and golds contrasting with the drab palette of the room, is draped over the side of the fallen chair. A book sits face down on the floor between the chairs. A stone bookend, carved to look like a praying angel with butterfly wings, lies on its side in the fireplace itself.

A quick search of this room begins. Aubrine, Azel, and Padrig the eidolon both notice the scarf moving on its own). As they mention this to the others, the scarf moves lightning-fast to unerringly wrap around Dgia's throat and she is suddenly transfixed and paralyzed by something truly fearful that she alone can ken. She takes 9 NL as she fights off being suffocated, and just as quickly the scarf falls to the floor, unmoving.

Dgia, rubbing her throat, relates that she felt like she was a different woman - someone who once was alive - and that a man she loved came at her and strangled her to death. She holds onto the scarf for now, though it might be useful for sale as it is a fine scarf.

It takes three minutes for a quick search in here, and then Aubrine checks and opens the door leading to the north ...



Both Teams

.... come together.

A mahogany table surrounded by chairs sits in this room. Twin fireplaces loom to the west, while to the east, stained-glass windows obscure what could have been a breathtaking view of the Lost Coast. Each window depicts a monster rising out of smoke pouring from a seven-sided box. From north to south are depicted a gnarled tree with an enraged face, an immense hook-beaked bird with sky-blue and gold plumage, a winged centaur-like creature with a lion’s lower body and a snarling woman’s upper torso, and a deep blue squid-like creature with evil red eyes.

Both parties relate to each other the haunts they encountered, and they begin to do a quick search in this room.

One of the windows is open, and Torviruv is able to tell that the window has only been open for a day or two ... more evidence of the actions of those who have come before you.

The stained glass windows are indeed exceptional as they look out over the Varisian Gulf. Still, Aubrine and Balazar both note that it was an unusual design choice to fit the rooms with arguably the best view of the Lost Coast with windows one cannot see through.

With help from Balazar, Aubrine informs everyone that the runes on the box indicated on the stained glass art are necromancy-related, that the monster seem not to be emerging from the boxes but rather being drawn in, and that their snarling visages express not rage, but fear.

The main passageway connecting the entry hall was not checked, nor the two facing doors their. In addition, there was a spiraling staircase going up in the entry hall.

Evaro, what is your suggestion?