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Chloé Clement
High Elf Alchemist Artificer
AC: 17 HP: 19/24
PP: 13 PIv: 15 PIs: 11
Conditions: --
Concentrating:
Experimental Elixir: Swiftness (Av.)
Chloé looks out at the ruined town and clutches her potion satchel. "We...we should see if there are any survivors."
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Spoiler: OOC
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Sheet updated. She's now a real alchemist.
Rolling Experimental Elixir: (1d6)[2]
Also not got discord for like 12 hours, but I'll toss in a next step vote of "investigating the town".
Spoiler: Servant Statblock
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PB=2
Tiny construct
Armor Class: 13 (natural armor)
Hit Points: 6 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
Speed: 20 ft., fly 30 ft.
STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
Saving Throws: Dex +2 plus PB
Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
Languages: understands the languages you speak
Challenge: —
Proficiency Bonus (PB): equals your bonus
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Actions
Force Strike. Ranged Weapon Attack: (+5) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
Reactions
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.