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Chloé Clement
High Elf Artificer
AC: 17 HP: 17/17
PP: 13 PIv: 15 PIs: 11
Conditions: --
Concentrating: Create Bonfire
Looking at them now, how they'd been slowly whittled away at by zombies that - even if they hadn't done that much - had still held them back, Chloé doesn't fancy her chances against a dragon of all things. She wants to save others, but throwing their lives away on a suicidal charge would be...well, suicidal. Her hand goes to the Decanter at her side, a holy relic she was charged not just with using, but protecting. "We should not fight the dragon, we'll have to find another way."
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Spoiler: OOC
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Readying an Acid Flask with her 'spare' turn. Dice rolls in Discord:-
Damage: 1
Saves (DC14 Dex).
11+mods
7+mods
Only using the first save if there's one enemy in range instead of tow.
Spoiler: Servant Statblock
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PB=2
Tiny construct
Armor Class: 13 (natural armor)
Hit Points: 6 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
Speed: 20 ft., fly 30 ft.
STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
Saving Throws: Dex +2 plus PB
Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
Languages: understands the languages you speak
Challenge: —
Proficiency Bonus (PB): equals your bonus
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Actions
Force Strike. Ranged Weapon Attack: (+5) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
Reactions
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.