Chloé Clement
High Elf Artificer
AC: 17 HP: 17/17
PP: 13 PIv: 15 PIs: 11
Conditions: --
Concentrating: Create Bonfire

With the skeletons down, Chloé moves to continue the attack, darting past Sabian, tugging a flask of bubbling orange liquid from her satchel. She launches it at the nearest undead, trying not to look at its face. The flask shatters in midair, and the liquid immediately ignites when it make contact with the air, raining down over it, and then piling up at its feet, burning away still. Her tiny cloud adds a little puff of magic to it, to add insult to injury.

Spoiler: Actions
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Move: 1E, 1N, cast Create Bonfire+Homunculus attack, then one NE, three E, should end up 4 squares right of where S1 was on the map if I counted correct.
Action: Create Bonfire beneath ZA. DC14 Dex or (1d8)[7] fire damage.
ZA Dex Save: (1d20)[3]+mods
Bonus Action: If any skeletons still up, homunculus command to attack it, focusing on the most damaged.
Attack Roll: (1d20+5)[6]
Damage: (1d4+2)[6]




Spoiler: Servant Statblock
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PB=2

Tiny construct
Armor Class: 13 (natural armor)
Hit Points: 6 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
Speed: 20 ft., fly 30 ft.
STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
Saving Throws: Dex +2 plus PB
Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
Languages: understands the languages you speak
Challenge: —
Proficiency Bonus (PB): equals your bonus
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Actions
Force Strike. Ranged Weapon Attack: (+5) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
Reactions
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.