Chloe and Cassandra swing open the doors, and are the first to spot the skeletons. The Order has been invaded! Worse, there's a thumping and thudding sound of clumsy movement in the side hallways. Any of you who have dealt with zombies recognize the eerie groans made by air being forced in and out of inactive lungs by movement.

Spoiler: Map & Initiative
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It turns out that the RPGMap Maker's habit of making walls go in the middle of squares has caused a minor map mismatch that I can't replicate in Excel.

Initiative:
Cassandra
Skeletons (both)
Chloe
Sabian
Vidrik
Zombies (letters)
Mustafa
Zombies (numbers)

=>Cassandra