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Chloé Clement
High Elf Artificer
AC: 12 HP: 17/17
PP: 13 PIv: 15 PIs: 11
Conditions: --
Concentrating: --

Chloé didn't hesitate in acting, swiftly grabbing up the Decanter and strapping it over her shoulder, right next to her satchel of pre-made potions. Even just having it close seems to fill her with an inner will of strength, and a readiness to act. She's quietly glad that her family isn't in attendance, but the knowledge that others she knows and cares about are now in danger doesn't reassure her any. They needed to help, but they needed to be smart about it. There was no sense in getting themselves killed through rushing.



Spoiler: Servant Statblock
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PB=2

Tiny construct
Armor Class: 13 (natural armor)
Hit Points: 6 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
Speed: 20 ft., fly 30 ft.
STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
Saving Throws: Dex +2 plus PB
Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
Languages: understands the languages you speak
Challenge: —
Proficiency Bonus (PB): equals your bonus
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Actions
Force Strike. Ranged Weapon Attack: your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
Reactions
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.