Chloé Clement
High Elf Artificer
AC: 12 HP: 17/17
PP: 13 PIv: 15 PIs: 11
Conditions: --
Concentrating: --

Chloé breaks off almost immediately into their little walkup, taking a second chance to look around the alchemy lab, check its contents, and see if she could identify any of the potions (or how she would have made them if they're ones she's already familiar with). Time is still against her though, and she finds her visit cut short a second time, trotting out with her tied hair bouncing to the rhythm of her steps.

Her conversational skills are still distinctly lacking, but she does at least manage a bit of small talk about what she can do - read and brew potions. And draw maps. And pick locks. And write calligraphy. And she's a surprisingly deft hand with a bow, even if she doesn't look like the type. Potions are her main thing though - magic in a bottle, ready to be dispensed at a moment's notice in weird and wonderful ways. As if to emphasise the point, she opens her bag an coaxes out a small floating cloud of white that swirls in her palm, at the centre of which is a gleaming orb swirling with a golden liquid.
"You can even crystallise facsimiles of life," she says proudly. This was her creation, one that she'd researched herself, formulated herself, and created herself, without anyone's guidance or instruction. It was fragile, still, but the animating magic allowed it to serve as at very least a watchdog for her.

Spoiler: OOC
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Flubbed both her Arcana and her Perception rolls for the vest and the secret way to open the room.



Spoiler: Servant Statblock
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PB=2

Tiny construct
Armor Class: 13 (natural armor)
Hit Points: 6 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
Speed: 20 ft., fly 30 ft.
STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
Saving Throws: Dex +2 plus PB
Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
Languages: understands the languages you speak
Challenge: —
Proficiency Bonus (PB): equals your bonus
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Actions
Force Strike. Ranged Weapon Attack: your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
Reactions
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.