R3T8: As Aasgar continues to show how dwarven bodies are better than fey magic, Phaevin fires another flaming arrow at the creature that strikes it in the left wing for 2 mod + 3 fire.

R3T7: Cici mentally controls her flaming sphere to roll around allies and into the area of the lurker, but it just barely manages to avoid it. Meanwhile, she follows quickly behind and right up to it and stares at it for no apparent effect.

End Round 3, Begin Round 4 ...

R4T30:
Galakhar performs a draw cut on the lurker's left calf for 18 mod before stepping back out of the way to make sure it can't just simply sidestep out of the lantern's light. But there is no need, for the pain it felt is such that it goes unconscious from shock and falls unconscious.

R4T21: Aasgar, you recover from the charge you made last round. The last enemy is down in front of you, though there is a flaming sphere practically atop it. What do you do?

Abenor on deck, Phaevin in the hole ...

Spoiler: Battle Tracker
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Galakhar: 30. Ghostlight lantern. Studied combat (red). RS (+2 dodge AC).
Aasgar: 21. Valiant keeper's stance. RS.
* Mystic Attunement: All allies w/in 60' of him gain a +5' enhancement bonus to their base land speed.
Red Lurker: 13. (20:64, 37 NL). Half speed and 1d6 NL BLEED til R6T10!!! UNCONSCIOUS!!!
Abenor: 10. Inner sphere stance (+3 dodge AC, +3 Will saves). Thrashing Dragon style.
Phaevin Sylquinal: 8. Bow. Dropped rapier.
Cici: 7. Flaming sphere til R6T7.

Lucette: 14. DELAYING!!!

DEAD/OOC
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