Quote Originally Posted by J-H View Post
An aside: The De’Arnise Keep layout works for a computer game. A few parts of it are ridiculous for a tabletop game. The critical path to the basement/dungeons is to go upstairs, get a key from the library, then go through someone’s OCCUPIED AND FORTED UP BEDROOM to the Golem-guarded chapel, and then downstairs to the basement, where you can find the troll leader, the Umber Hulks, etc. That’s right… if the trolls upstairs and the trolls in the basement want to go back and forth, the only path is through a locked bedroom past the chapel that nobody can get into because the key is in the library. The linkages between floors are getting re-mapped on the fly for this place!
My best fudging explanation for this is that there are/were other ways to the dungeons/cellar, but the damage/digging from the troll attack collapsed them, leaving the Golem-chapel route the only one that's still intact when Gorion's Ward arrives. The umber hulks would have dug a way out eventually, but they don't get a chance before you clear them out.
(of course the map is static even if you wait weeks, but that's a videogame for ya)

Very cool stuff from the bard though, and showing the power of Eloquence.