Originally Posted by
J-H
An aside: The De’Arnise Keep layout works for a computer game. A few parts of it are ridiculous for a tabletop game. The critical path to the basement/dungeons is to go upstairs, get a key from the library, then go through someone’s OCCUPIED AND FORTED UP BEDROOM to the Golem-guarded chapel, and then downstairs to the basement, where you can find the troll leader, the Umber Hulks, etc. That’s right… if the trolls upstairs and the trolls in the basement want to go back and forth, the only path is through a locked bedroom past the chapel that nobody can get into because the key is in the library. The linkages between floors are getting re-mapped on the fly for this place!