Hero ID: Hercules
Secret identity: None.
Affiliations:
Solo D6 Buddy D10 Team D8
This is sort of the root of the dice pool - you always get one of these, depending on how many heroes you're working with.

Distinctions:
Hero of Classical Myth - Hercules is man born in the days when gods walked earth and modern superheroes had yet to be conceived. Good for matters involving the world of ancient myth and history. But not so good for matters pertaining to the world of modern history. The names of deities and monsters from many mythologies and the happenings from more than a thousand years ago is a breeze but the modern world is a bit of an unknown and trying to create an analogy for a modern phenomenon using ancient myths can be like trying fit a square peg in a round hole.
Living the Good Life - Hercules honors the ancient Greek way of celebration and merriment. Great for taking the edge off a tense situation and building some comradery. Not so great for tasks that require ample amounts of abstinence, sobriety, discipline, patience, and repetition. He can do one, two, or even a few at a time but he ain't going to be of much help when filing for a commercial brewing license or combing a database of criminal activity to uncover political corruption. He's better off taking fist full of gold to pay an accountant to file for him and interrogating a mob boss literally trapped underneath his thumb.
Glory and Honor - Hercules is a man of living legend. Due to his own exploits and swagger it seems just about everyone can recognize him on sight or by account and has an opinion on him. Gaining the attention of others is great for preparing astounding displays, astounding others and leaving them breathless. But subtlety and covert acts within a group setting are not Herc's strength.
These are like the trait you were looking at. You can use one in a dice pool, and it may be big or small depending on whether it's good or bad.

Powers:

The Son of Zeus
This is a power set, so the powers in it are linked together, and you can normally only include one per roll.
Godlike Durability D12
Enhanced Leaping D8
Enhanced Reflexes D8
Superhuman Stamina D10
Godlike Strength D12
A power set normally also has SFX, which are special things you can do with the dice in your pool.
SFX: Area Attack: Add a D6 and keep an additional effect die for each target.
SFX: Berserk: Add a die from the doom pool for an attack action. Step up the doom die by +1 and return to the doom pool.
SFX: Versatile: Replace Godlike Strength die with 2D10 or 3D8 on your next roll.
Limit: Rage: Gain 1 PP to step up emotional stress by +1 from opponents' mocking or taunting.
Note: Can't think of a better power set for now. If I need to I'll incorporate some of Hercule's mystic arsenal.

Specialties:
Specialties are like skills. Again, you normally can add one to a dice pool.
Business Expert D8
Combat Expert D10
Menace Expert D8
Mystic Expert D8
Note: Bumping up Hercule's combat a little.

Milestones:
These are how the character gets experience. You normally have two milestones per campaign arc, which might be these or story-specific ones. Hitting the 10 XP reward completes the milestone, and then you replace it with a new one.

Gift of Battle:
1 XP: When you boast about your fighting prowess or legendary exploits.
3 XP: When you start a physical fight/altercation that probably could have been avoided.
10 XP: When you fight against a teammate in physical combat and either win or lose.

Revelry:
1 XP: When you drink or flirt with a Watcher character.
3 XP: When you get falling down drunk or wander off with a fling.
10 XP: When you are too drunk or too busy with a romantic conquest to help the team when they need you.

Characterization:The light and the dark sides:
Confident & Proud-Boastful & Arrogant
Brave-Foolhardy
Strong Willed-Pigheaded
Idealistic, but certainly not in a reserved, chaste, or chivalrous way-Naive
Mirthful-Superficial
Nostalgic-Regretful ---Explanation: He loves to recount the good old days and all the mythical adventures. But boy did Hercules screw up a few times and no amount of alcohol is going to let him forget those mistakes.
Note:Don't think I could have made it better myself

Spoiler: Inspiration/Sources
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