Spoiler: Remainder of turn 1, start of turn 2 Rolls!
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Narrative pending outcomes.
Taalia hits GoblinNob in the head location for 12 damage, down to 9. GoblinNob is heavily injured, but not quite crit.
Giorno, Bruk and Tiny take their ready action to move up infront of the archers, now that they have loosed a volley.
Goblins draw hand weapons (letting bows rest in the off hand) as a half action, and prepare an action to attack the enemies their wolves charge.
Wolves charge the ogres. Goblins attack too. Strictly speaking, Ogres should trigger fear right now; but the game falls apart if in group battles 2/3s of all opponents shart and faint whenever confronted with fear. Fear rules are designed to complicate small party play, and big group clashes are a different dynamic entirely, so I will overlook Fear until it seems more directly applicable.
GoblinNob attacks vs30 - (1d100)[38] for (1d10+3)[7] (Miss)
Nobswolf charges vs46 - (1d100)[66] for (1d10+4)[14] (Miss)
Both on (1d3)[1]
Goblin2 attacks vs25 - (1d100)[7] for (1d10+3)[8] (Parried)
Wolf2 charges vs46 - (1d100)[76] for (1d10+3)[4] (Miss)
Both on (1d3)[3]
Goblin3 attacks vs25 - (1d100)[39] for (1d10+3)[7] (Miss)
Wolf3 charges vs46 - (1d100)[63] for (1d10+3)[6] (Miss)
Both on (1d3)[3]
Goblin4 attacks vs25 - (1d100)[68] for (1d10+3)[11] (Miss)
Wolf4 charges vs46 - (1d100)[7] for (1d10+3)[9] 3 Wounds to Giorno's Leg
Both on (1d3)[1]
Goblin5 attacks vs25 - (1d100)[47] for (1d10+3)[9] (Miss)
Wolf5 charges vs46 - (1d100)[62] for (1d10+3)[9] (Miss)
Both on (1d3)[1]
Goblin6 attacks vs25 - (1d100)[48] for (1d10+3)[7] (Miss)
Wolf6 charges vs46 - (1d100)[75] for (1d10+3)[11] (Miss)
Both on (1d3)[2]
Goblin7 attacks vs25 - (1d100)[43] for (1d10+3)[5] (Miss)
Wolf7 charges vs46 - (1d100)[99] for (1d10+3)[4] (Miss)
Both on (1d3)[1]
Goblin8 attacks vs25 - (1d100)[29] for (1d10+3)[5] (Miss)
Wolf8 charges vs46 - (1d100)[59] for (1d10+3)[4] (Miss)
Both on (1d3)[1]
Goblin9 attacks vs25 - (1d100)[48] for (1d10+3)[8] (Miss)
Wolf9 charges vs46 - (1d100)[53] for (1d10+3)[5] (Miss)
Both on (1d3)[3]
Ogre Parries:
1 (Giorno) vs42 - (1d100)[34]
2 (Bruk) vs36 - (1d100)[78]
3 (Tiny) vs36 - (1d100)[44]
Briant and Clemance blow through and loop around to charge in next turn.
Bandits aim and fire into the melee for a total of -5% (+10 Aim, +5 Rider/Mount, -20 Melee shot)
BanditLeader vs31 - (1d100)[40] for (1d10+3)[7] on (1d9)[5], (1d2)[2]. (Miss)
Bandit2 vs26 - (1d100)[85] for (1d10+3)[5] on (1d9)[4], (1d2)[1]. (Miss)
Bandit3 vs26 - (1d100)[59] for (1d10+3)[11] on (1d9)[7], (1d2)[1]. (Miss)
Bandit4 vs26 - (1d100)[39] for (1d10+3)[5] on (1d9)[4], (1d2)[1]. (Miss)
Bandit5 vs26 - (1d100)[27] for (1d10+3)[8] on (1d9)[6], (1d2)[1]. (Miss)
Bandit6 vs26 - (1d100)[9] for (1d10+3)[10] on (1d9)[6], (1d2)[2]. 7 Wounds, Wolf6.
Bandit7 vs26 - (1d100)[11] for (1d10+3)[5] on (1d9)[6], (1d2)[2]. 2 Wounds, Wolf6
Bandit8 vs26 - (1d100)[45] for (1d10+3)[8] on (1d9)[3], (1d2)[2]. (Miss)
Bandit9 vs26 - (1d100)[76] for (1d10+3)[11] on (1d9)[7], (1d2)[2]. (Miss)
Bella Reloads.
Back to Taalia.