Morazzt the Mound plops back down upon the lower bridge with a plop both loud and literal, but none the worse for wear. If the ti-em dark seeds did something, Morazzt the Mound is yet to perceive it. No NEEd to bE RUDe! Morazzt the Mound complains, sounding more saddened than offended, before attemting the same maneuver as before. The weird man strikes Morazzt the Mound as someone who really needs that friendly hug, after all. ANYone In neeDof a HEAler's attenTIOn? the Mound inquires, in the meantime, keenly aware of how the fight going on all around may complicate matters.

Spoiler: OOC
Show

Move action Jump straight up: (1d20+8)[15] against double DC;
swift action extend vines all the way to 70';
standard action double slam: (1d20+8)[11] for (3d6+4)[12] and
(1d20+8)[20] for (3d6+4)[9]; with
free action Improved Grab grapple if both hit: (1d20+13)[23]