Probably not too concerning, but the listen and spot checks here are actually 2 higher due to Alertness while Flaywind (my familiar) is within 5ft
Great to know, thanks! Will be posting shortly.
Also, meant to ask this before but is it okay to assume that I have already went through this process with my familiar? Would it be okay to assume I have gone through this process with other willing party members as well or is the assumption that we haven't known each other that long? my post will assume yes for the former and no for the latter. I will update if this assumption is false.
Spoiler: Marrucraft Zyme Infusion (Ex)At fifth level the Marrutact gains the ability to infuse non Marruspawn with Marrucraft Zyme. This causes the target to permanently gain the Marruspawn subtype. This process takes one hour, requires the subject to be willing or unconscious throughout the procedure, and is non-reversible.
OOC actions to be taken.
SpoilerStandard Action: Cast Polymorph on Flaywind, transforming it into a Seven-headed PyroHydra (doesn't actually gain anything from the Pyro part...just fits because it already has the Fire sub-type as well as a breath weapon)
Free action/Move Action: Fast Mount (DC 20) (1d20+11)[12]
IF Ride check is failed, Move Action: Mount Flaywind
IF Ride check is successful, Move Action: Draw a Zyme of Bite
Flaywind Actions [IF Ride check is successful]
Standard Action: Drink Zyme of Bite
Move Action: Move Bottom left corner from R11 to O13
Flaywind Actions [IF Ride check is unsuccessful]
Standard Action: Breath Weapon @Top Right Bird; Reflex Half, (2d4)[7] fire damage;; (2d4)[5] rounds until recharged.
Move action: Move Bottom left corner from R11 to O13
Edit:..why did it reroll those...?
EDIT 2: Ah, now I understand..
edit 3: Next turn; Nevral will draw a Zyme of speed (Move action), Flaywind will drink the Zyme (Standard action), Nevral will cast Haste or Slow [feel free to vote, input is welcomed] (standard action), then Flaywind will probably move to an advantageous position if one presents itself. If Nevral And/OR Flaywind has taken any damage Nevral will use Healing Howl to heal himself and Flaywind (and any other Marruspawn party members) up to 31 hp as a swift action.