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Thread: Jerry's entourage [OOC]

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    Bugbear in the Playground
     
    D&DPrinceTandem's Avatar

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    Oct 2016
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    Default Re: Jerry's entourage [OOC]

    The Emperor Nevral -praised be his reign, may his realm be ever sandy- will speak in Sandy brown/gold.(#daa520, third column third row)
    His prepared spells for this day are
    Spoiler: Current day’s prepared spells (Day0)
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    prepared spells
    0 (4): cantrips
    Detect Magic (x2): Detects spells and magic items within 60 ft. (Player’s Handbook; Pg219)
    Amanuensis: Copy nonmagical text. (Spell Compendium, Pg
    Silent Portal: Negates sound from door or window. (Spell Compendium, Pg190)
    1 (6): DC 18/19 (for [earth] spells and dessication spells.
    Mage Armor: Gives subject +4 armor bonus. (Player’s Handbook, Pg 249)
    Magic Missiles (x2): 4 missiles, 1d4+1 damage each. (Player’s Handbook, Pg 251)
    Parching Touch (x2): 8 touch charges, 1d6 dessication damage and possibly 1 Con damage. (Sandstorms, Pg 118)
    Grease: Makes 10-ft. square or one object slippery. (Player’s Handbook, Pg237)
    2 (5):
    Alter Self (x2): Assume form of a Simular Creature [Outsider] (Player's Handbook, Pg 197)
    Rope Trick: As many as eight creatures hide in extradimensional space. (Player’s Handbook, Pg273)
    Web: Fills 20-ft.-radius spread with sticky spiderwebs. (Player’s Handbook, Pg 301)
    Glitterdust: Blinds creatures, outlines invisible creatures. (Player’s Handbook, Pg236)
    3 (4):
    Haste (x2): Up to 8 creatures move faster and gain +1 on attack rolls, AC, and Reflex saves (Player’s Handbook, Pg 239)
    Slow (x2): Up to 8 creatures takes only one action/round, –2 to AC, –2 on attack rolls. (Player’s Handboo, Pg 280)
    4 (2):
    Polymorph (x2): Gives one willing subject a new form.

    Initiative two times
    Initiative 1: [r]1d20+4[/r]
    Initiative 2: [r]1d20+4[/r]
    Listen 1: [r]1d20+17[/r]
    Listen 2: [r]1d20+17[/r]
    Spot 1: [r]1d20+7[/r]
    Spot 2: [r]1d20+7[/r]
    Search 1: [r]1d20+10[/r]
    Search 2: [r]1d20+10[/r]
    Arcane Knowledge 1: [r]1d20+17[/r]
    Arcane Knowledge 2: [r]1d20+17[/r]

    edit: these rolls failed lol, incorrect code
    Nature Knowledge 1: not trained
    Nature Knowledge 2: not trained
    Cube roll: (1d6)[2]
    Spoiler: rolls template, just add your bonus and final bracket
    Show
    so just add +x[/roll]
    Initiative 1: [roll]1d20
    Initiative 2: [roll]1d20
    Listen 1: [roll]1d20
    Listen 2: [roll]1d20
    Spot 1: [roll]1d20
    Spot 2: [roll]1d20
    Search 1: [roll]1d20
    Search 2: [roll]1d20
    Arcane Knowledge 1: [roll]1d20
    Arcane Knowledge 2: [roll]1d20
    Nature Knowledge 1: [roll]1d20
    Nature Knowledge 2: [roll]1d20
    Cube roll: [roll]1d6
    Last edited by D&DPrinceTandem; 2023-10-23 at 07:11 AM. Reason: Used [r] not [roll], oops
    Quote Originally Posted by Flappeercraft
    NAAARUUUUTOOOOOOOO