That pushes Milo up to 103, so he faints right away, and stays unconscious for 1d5 rounds (1d5)[3]. He also gains 1d5 insanity (1d5)[3], and will be at -10 to all rolls when he wakes up.
That pushes Milo up to 103, so he faints right away, and stays unconscious for 1d5 rounds (1d5)[3]. He also gains 1d5 insanity (1d5)[3], and will be at -10 to all rolls when he wakes up.
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)