Quote Originally Posted by Errorname View Post
It'd require a different ethos and it would feel very different. "Modern CRPG with a fully custom party" would be an interesting design challenge if nothing else, since the established model puts so much weight on the companion characters.
That's basically just Solasta. Which is a fine combat simulator with a sort of story linking the stabby bits. Honestly they tried as hard as I think you realistically can to make interesting conversations with all custom characters, since everybody gets their own sets of tags and likes/dislikes, but it's pretty flat in practice.