Originally Posted by
LibraryOgre
In a way, that's a problem that a lot of newer games have... the specificity of choices, combined with everything being voice-acted, means that adding something like that is a far bigger endeavor than it was in games with more limited voice acting.
If I wanted to add Warforged and Artificers to the Infinity Engine games, I'd have to change the text of a few conversations, maybe... moreso with Warforged than with Artificers, since you might occasionally want people to comment on you being a robot. But that's just text, maybe with a few triggers in conversation trees (IF [charname] is warforged, THEN use conversation 1b). If I want to add a full NPC, I need a VA to do a few lines; an intro, some chatter if they're companions, that's about it.
Not arguing against the new version, by any means, just that it's a hurdle that makes some aspects of modding, either official or unofficial, more difficult.