Originally Posted by
Eldan
They also kind of tie far too many things into a single alignment dimension.
Look at Mass Effect. Paragon and Renegade is presented as "We need to follow the rules" vs. "I don't have time for the rules, I have a galaxy to save". Also "Heroic friendship speech" vs. "Fall in line or get out of my way".
Okay, sure, that works.
Except it's also xenophile vs. humanity first, for no reason. And working with Cerberus vs. not working with them. And also occasionally just being pointlessly evil vs. not that.
Would be nice if the didn't always just have a single axis you get points on. I'd rather just have no moral axis in most of their games, and the ability to just choose what I want. I especially hate the "you must be *this* evil to give the badass answer" barriers. No, you haven't kicked enough cats to just shoot the criminal instead of negotiating.