Quote Originally Posted by Anonymouswizard View Post
I'd be fine with it being done in a 'Standard/Move/Swift action' style, but being turned based would be such an improvement to the series.
That would honestly work (the tabletop version does use a Move/Minor/Standard model.) I do think that since this franchise was a video game first and foremost, it could take advantage of an AP resource model to better balance its spells and martial powers. And DAI in particular uses a energy barrier/physical barrier system that is very similar to Divinity.

Quote Originally Posted by Anonymouswizard View Post
So knowing my luck Dreadwolf will probably be some kind of Soulslike.
I've given up all hope of the base combat being any good, or worth (at least for me) turning up past story difficulty to get through as quickly as possible for the character stuff.