Rolling attack (1d100)[61] and damage (1d10)[6] for Milo
Will roll dodge for Shriek (1d100)[48]
And will roll dodge for Drimmle, just in case (1d100)[7]
Rolling attack (1d100)[61] and damage (1d10)[6] for Milo
Will roll dodge for Shriek (1d100)[48]
And will roll dodge for Drimmle, just in case (1d100)[7]
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)