Quote Originally Posted by samduke View Post
no I did not use that

edited

I rolled this previsouly.. so add +12 as appropriate



I had thought about thermal detonators but they are listed as illegal and I did not want to roll black market for them as I did not think the DC was within reason.


well my 4,475 credits say I can afford a few
presuming it still fails the frag grenades license, but passes the ion grenades license

the ion grenades license I believe is 25 Cr,
I would buy 1,250 Cr worth or ( 5 Ion Grenades )

if I can buy frag grenades without a license I would get 1,000 Cr worth or ( 5 frag grenades )
will wait on gm to give the results of the modified checks.

reducing my Credits to 2,200 - for all purchases on gm's approval
I'm not sure why you made so many rolls. Licensing check is knowledge bureaucracy, unless you want to try black market, which has repercussions if you fail by too much. Next time just make one roll.

You can use your own check for the Ion grenades and the Jedi's +12 to auto-succeed for the frags. Don't forget to pay the license fee.