no I did not use that
edited
I rolled this previsouly.. so add +12 as appropriate
I had thought about thermal detonators but they are listed as illegal and I did not want to roll black market for them as I did not think the DC was within reason.for the only 2 things I asked about that need a license
Grenades - how many can I get, if I can?
Range 0-6,7-8,9-10,11-12
Frag Grenade - Military 200 Cr ea.
License Check (1d20)[2] + <skills I rolled above>
gather information (1d20+6)[15]
perception (1d20+6)[24]
use computer (1d20+7)[26]
knowledge (galatic lore) (1d20+12)[20]
Ion Grenade - Restricted 250 Cr ea.
License Check (1d20)[17] + <skills Below>
gather information (1d20+6)[10]
perception (1d20+6)[19]
use computer (1d20+7)[15]
knowledge (galatic lore) (1d20+12)[25]
well my 4,475 credits say I can afford a few
presuming it still fails the frag grenades license, but passes the ion grenades license
the ion grenades license I believe is 25 Cr,
I would buy 1,250 Cr worth or ( 5 Ion Grenades )
if I can buy frag grenades without a license I would get 1,000 Cr worth or ( 5 frag grenades )
will wait on gm to give the results of the modified checks.
reducing my Credits to 2,200 - for all purchases on gm's approval