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Thread: OOC Rise of the Grand Admiral

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    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
    Gender
    Female

    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thundercracker View Post
    That’s bc the licensing check failed, but you can get as many as you can afford.

    Have you used the free +12 check from your Jedi handler?
    no I did not use that

    edited

    I rolled this previsouly.. so add +12 as appropriate

    for the only 2 things I asked about that need a license

    Grenades - how many can I get, if I can?
    Range 0-6,7-8,9-10,11-12

    Frag Grenade - Military 200 Cr ea.
    License Check (1d20)[2] + <skills I rolled above>
    gather information (1d20+6)[15]
    perception (1d20+6)[24]
    use computer (1d20+7)[26]
    knowledge (galatic lore) (1d20+12)[20]


    Ion Grenade - Restricted 250 Cr ea.
    License Check (1d20)[17] + <skills Below>
    gather information (1d20+6)[10]
    perception (1d20+6)[19]
    use computer (1d20+7)[15]
    knowledge (galatic lore) (1d20+12)[25]
    I had thought about thermal detonators but they are listed as illegal and I did not want to roll black market for them as I did not think the DC was within reason.


    well my 4,475 credits say I can afford a few
    presuming it still fails the frag grenades license, but passes the ion grenades license

    the ion grenades license I believe is 25 Cr,
    I would buy 1,250 Cr worth or ( 5 Ion Grenades )

    if I can buy frag grenades without a license I would get 1,000 Cr worth or ( 5 frag grenades )
    will wait on gm to give the results of the modified checks.

    reducing my Credits to 2,200 - for all purchases on gm's approval
    Last edited by samduke; 2023-10-06 at 07:05 AM.