ahh - okay and ouch... I see 22 damage
attack: (1d20+1)[17]
damage: (3d8)[9]
attack: (1d20+2)[15]
damage: (4d8)[13]
Catch a Second Wind - Swift Action, heals one-quarter of your full Hit Point total (29/29) - <22> 7 hp + 25% [7] =14/29 HP
more as a reminder to myself
Treat Injury:(1)
Treat Injury Check: Full-Round Action DC 15, regains a number of Hit Points equal to its Character Level, +1 for every point by which your check exceeds the DC
a Medical Kit grants a +2 Equipment bonus on skill check.
Force Points (6/6), a Free Action to roll a 1d6 and add the result to a single skill check once per round.
edited
I am presuming this is a treat injury check the clone performed so I should get +22 hp returned- down side - the skill check succeeds, the tended creature cannot benefit from additional First Aid for 24 hoursCT-RH-0476 is a medical specialist and hurries over with a medical kit, and one of the other clones assists him.
(1d20+16)[35]
- I think that applies as from a treat injury check.