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Thread: OOC Rise of the Grand Admiral

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    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Female

    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thunder999 View Post
    To the right, same as before I had to change it, sorry.

    And samduke, Reflex is your AC for being shot at, so hit by both, neither exceed your damage threshold (when a single source of damage exceeds that you move a step down the condition track), so you just take 22 points of hp damage.

    Since you're below half health you can spend a switch action next turn to Catch a Second Wind to get 1/4 of your max hp back (7), that's 1/day though.
    ahh - okay and ouch... I see 22 damage
    attack: (1d20+1)[17]
    damage: (3d8)[9]

    attack: (1d20+2)[15]
    damage: (4d8)[13]

    Catch a Second Wind - Swift Action, heals one-quarter of your full Hit Point total (29/29) - <22> 7 hp + 25% [7] =14/29 HP


    more as a reminder to myself
    Treat Injury:(1)
    Treat Injury Check: Full-Round Action DC 15, regains a number of Hit Points equal to its Character Level, +1 for every point by which your check exceeds the DC

    a Medical Kit grants a +2 Equipment bonus on skill check.

    Force Points (6/6), a Free Action to roll a 1d6 and add the result to a single skill check once per round.

    edited

    CT-RH-0476 is a medical specialist and hurries over with a medical kit, and one of the other clones assists him.
    (1d20+16)[35]
    I am presuming this is a treat injury check the clone performed so I should get +22 hp returned- down side - the skill check succeeds, the tended creature cannot benefit from additional First Aid for 24 hours

    - I think that applies as from a treat injury check.
    Last edited by samduke; 2023-09-24 at 06:38 AM.