Quote Originally Posted by Volthawk View Post
Perhaps I misunderstood. At the beginning of the multiple projectiles section, it says "Use Shotguns and Multiple Projectiles (p. B409) to determine the number of hits.". I assumed that meant that they worked like shotguns in the sense that most ranges they do the full multiplied amount of shots, but at close range they have the normal RoF with a damage/DR multiplier based on the multiplier. I'm not sure how else to interpet B409 being referenced there.
Hmm... hadn't considered that rule. We'll have to see what the crowd and our GM say about it.

Quote Originally Posted by Volthawk View Post
As for the damage, to show my working (using the rules in HT166): 7d+1 damage is converted into 25.5, multiplied by 0.85 to get 21.675. Dividing by 3.5 to get dice again leaves me with 6.19 - 6 dice with a remainder of 0.19 which (as the damage is between 1 and 10 dice, and the remainder is between 0.15 and 0.42) converts to +1.
This seems correct.