Briant allows your group's pace to slow as both you and your good friend revel in the novelty of the gentle snowfall. The knight gestures to the falling flakes and chats on comfortably for fifteen minutes or so, occasionally gesturing in different directions. He must certainly know that you both do not quite understand him; but it is easier to talk and not understand each other than to march on in silence. It becomes quite dark indeed, but eventually the road gives way to something up ahead; at first a dark shape blotting out some of the low stars - a coaching hell perhaps, waystation, or fair sized home. When you get near to it, Briant fiddles with a lantern from his pack and a few matches; but even before it is lit, you and Bella are able to make it out with your night-eyes. It's a shrine, or something like it; standing alone here by the roadside, built from fair even granite stones. Above the doorway is a small steeple and statue of a feminine form clasping a cup in her hands. Briant goes inside, and lights a couple of disused lanterns within. Inside is a single hall with a soaring ceiling; narrow shuttered windows along the sides and, at the wall opposite the entrance, a tall window with stained glass pane. In the night time, it is robbed of some of its aspect; the dark renders the glass in its riot of colors to be much more washed out and subtle; but you can see the likeness of the lady within - the Lady, of course - holding out a chalice in her hands. A very modest wooden annex has been constructed along the building's left side; a couple of stalls, suitable for visiting steeds to rest without putting the open sky to their backs.

The interior of the chapel is almost bare; there are a few dozen old wooden chairs stacked to the walls, but mostly the stone hall is empty. The exception is at the end, beneath the stained glass window; a jutting element of stone rises up about six feet in its natural, uneven shape like a blunt tooth of earth around which the chapel must have been built. From a crack near the top of the stone, a trickle of clear water bubbles quietly down a groove worn smooth and drains away into another cavity in the stone. Briant fills a waterskin by pressing the mouth of it flush to the stone; then empties the skin into a bucket, and takes the bucket out for his horse to drink from. He seems amenable to a pantomine indicating that you, also, might drink your fill herefrom. You share a little of the food you have left with each other, and sit around a fire outside the chapel in the evening.

Spoiler: OOC: Charades
Show
If you want to try to ask Briant anything in particular, you may attempt to get an answer for up to three specific questions, each one requiring a Speak Language: Tilean roll. Naturally, more complex questions ("Who is the present patriarch of the Church of Ursun, in Kislev?") will require a more impressive roll; where simpler questions assisted by body language ("Who dat?") will require easier rolls.

Also... you may give a Perform roll of your choice, with a +20 for assistance from Bella, because...


As you all tire of pantomine for the evening, Briant produces something from his saddlebags - a battered little violin, which he tunes and plucks at playfully. He starts cycling through the early bars of songs, trying to gage your reactions and therefore find ones you might know. "Oh - that one is almost Say Farewell Tomorrow, but not quite. Do you think he knows Delighted Mistress? Is that too... racy, for Bretonnia? Sir Briant, do you know -... Erm..." Unable to bring herself to pantomime that question, Bella gives up that one with a snicker.

Spoiler: OOC:
Show
If you succeed on this Perform roll, you're able to connect with Briant through the language of music! And you spend an evening singing with Bella while he plays the violin; perhaps learning a song from him in Bretonnian whose lyrics you do not understand, but are able to parrot for now. You may also, now that it's been a day of not knowing, take another swing at that intuition test you failed. If you succeed, you can read that spoiler.





ALSO... Give me a Hearing Perception test. +0%. For nothing.