These are the same people who put "Keen Senses is a Trait not a Talent" in the same book as a career that has it as a talent...
And I am honestly cool with that, because there are two advanced and one basic career that have it and they are all thematically appropriate
I am happy with the above
The main limiting factor from wounds is getting IP from crits, not recovery time
And the main limiting on magical healing is the same that exists for all magic
This is why I don't advocate for the Optional rule in ToS:
Optional Rule: Restricted Healing
Healing spells can diminish the grim and perilous nature of the game if they are overused. A gaming group that has lost its fear of combat because it boasts a priest of Sigmar or Shallya among its number is missing out on the feel of WFRP. The following optional rules provide an alternative for GMs who wish to limit the effectiveness of healing spells in their games. Healing spells only heal 1 Wound to heavily wounded characters, no matter how many Wounds the spell would normally heal. In addition, a heavily wounded character may only gain the benefit from one Healing spell per day, no matter how many are cast upon him.
Firstly because all the above I've said
Secondly because PCs should be allowed to be good at the things they are good at
Thirdly because if you have a Priest of Shallya you are a man down in combat 99.9999% of the time anyway and that seems quite enough to have to deal with