Paul hits with two of his scorching rays (top and bottom)
Leif also hits with two (top and middle). She can't move 15ft west due to difficult terrain, she gets 5ft instead, after the 15ft spent on standing up from prone.
The creatures seem resistant to fire damage, despite being plants. Didn't think they were but then I reread the statblock.
One attacks Polina, and misses.
One attacks Rax, and hits (despite Prone disadvantage). It takes
14 bludgeoning damage and is Grappled (DC14 athletics/acrobatics to escape). Then at the start of its turn, it takes a further
30 poison damage (unfortunately, a high roll - 3, 3, 6, 6, 6, and 6 on 6d6).
One attacks Jorr, and hits. He takes
11 bludgeoning damage and is Grappled/Restrained (DC14 athletics/acrobatics to escape), and - assuming someone doesn't free him with their own action (that'd be Athletics-only rather than Acrobatics) - will also take poison damage (of the 6d6 variety) at the start of his turn.
Everyone's up.
Initiative:
Jorr: [17]
Paul: [17]
Leif:[15]
P:(1d20)[13]
Polina: [12]
Ayalla: [1]