Bruno, Baronet Richter
Roadwarden-Squire-Noble-Courtier-Duelist
Spoiler: Shield image
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Spoiler: Personal Details
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Age: 25
Gender: Male
Hair: Light brown
Eyes: Brown
Right Handed
Height: 1m79
Weight: 70kg
Religion: Taal and Sigmar
Birthplace: Trautenau, Talabecland
Family
Father: deceased
mother: deceased
brother: farmer
brother: farmer
adopted uncle: Baron Franz Richter
|
M |
WS |
BS |
S |
T |
Ag |
Int |
WP |
Fel |
A |
W |
FP |
IP |
Base |
4 |
36 |
38 |
38 |
35 |
41 |
39 |
36 |
47 |
1 |
11 |
4 |
0 |
Advance |
|
+20 |
+20 |
+10 |
+10 |
+20 |
+15 |
+15 |
+10 |
|
+4 |
|
|
Current |
4 |
56 |
58 |
43 |
40 |
51 |
59 |
56 |
67 |
2 |
15/15 |
4 |
5 |
XP: 6200 total / 0 to spend
Spoiler: Skills
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academic knowledge (genealogy/heraldry) (int)
academic knowledge (history) (int)
animal care (int)
animal training (fel)
blather (fel)
charm (fel) (+20%)
command
common knowledge (Bretonnia)
common knowledge (empire) (int)
consume alcohol (T)
dodge blow (ag) (+10%)
drive (str)
evaluate (int)
follow trail (int)
gamble (int)
gossip (fel) (+20%)
navigation (int)
outdoor survival (int)
perception (int) (+10%)
performer (musician)
read/write (int)
ride (ag) (+10%)
search (int)
speak language (Breton)
speak language (reikspiel)
Spoiler: Talents
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marksman: +5BS (in Base profile)
resistance to poison: +10% T vs poisons
quick draw: draw weapon free action
specialist weapon group (gunpowder): Can use weapons in group
specialist weapon group (cavalry): Can use weapons in group
specialist weapon group (parrying): Can use weapons in group
specialist weapon group (fencing): Can use weapons in group
etiquette: +10% on charm/gossip vs nobles
strike mighty blow: +1 dmg with melee weapons
luck: 1 extra fortune point/day
savvy: +5 Int (in Base profile)
schemer: +10% on intrigue charm tests and WP vs charm
Public speaking: Affect 10x the people with charm tests
suave: +5 Fel (in Base profile)
Dealmaker: +10 on haggle and evaluate skill tests
Gift of Taal
the gift of peace: spend a fortune point to speak first, before blades are drawn. against normal animals or people. this autosucceeds with a number of degrees equal to your fellowship. against chaos or notable foes, you must make a fellowship check against their WP to get through to them. note that slaughtering a notable enemy (unless he succeeds on his WP check) after this has been used will result in bad things happening.
Spoiler: Trappings
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good clothing consisting of a shirt, breeches, boots and a heavy cloak
dagger
a backpack containing a blanket, a wooden tankard, a wooden cutlery set
Hand weapon (sword)
a purse
pistol with firearm balls and gunpowder (30/40 left ordinary, 10/10 good quality (given to Jasmine))
heavy armour (full plate, full chain, full leather)
shield (with his coat of arms)
shield (best quality, coat of the group, +5% WS for parry)
rope (10 yards)
warhorse with saddle and harness (still in training, gift from Bertelis)
riding horse (pack horse) with saddle and harness
demilance
tent
water skin
rations (1wk)
fish hook and line
noble's garb 5x (1 good quality, 1 in group colours, 1 Bretonnian)
jewelry (37 gc) (signet ring, necklace with heraldic symbol)
horse fodder (8 days)
Main Gauche
Gold: 21gc, 34s 0p remaining
Spoiler: Background
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Bruno was born in the small village of Trautenau in Talabecland. It was a small and poor village which had trouble growing enough food to feed themselves, let alone pay taxes. As the third son, his prospects weren't good at all and as soon as he was old enough, he had to help on the fields. The village was out of the way but sometimes a small trade caravan passed through, which was a huge event for the village. The year he turned 16 his father died and with his brother now in charge of the small farm, there was even less for him to look forward to, so when a caravan passed the village, he decided to join up. It was quite different from life in the village but soon he grew accustomed and he started following the roadwardens assigned to the caravan. They took in the young boy and started training him.
After a year or so he was appointed roadwarden himself and together with a more experienced man, assigned a stretch of road to patrol. He had been doing that for a few years, when they arrived at a caravan that was besieged by a group of beastmen. The roadwardens managed to surprise the beastmen and attack from behind, but they quickly recovered. It was a long and difficult fight and in the end only Bruno, Baronet Joseph Richter (younger brother to Baron Franz Richter) and two of his servants survived. They managed to get to the nearest coaching inn and raise the alarm about the beastmen. The Baronet was quite impressed with Bruno and asked him to become his squire.
This was a new experience for the young man and while Joseph wasn't all that rich and also more of a country noble than a city noble, he did have to adapt to his new situation, as for instance some etiquette was expected of him. A lot of these lessons came from a Professor Lorrimor, who had requested to stay at the Richter estate to research some ruins nearby. Joseph had his squire Bruno take care of the professor while he was there and in return, Lorrimor taught the young squire how to read and write and the knowledge of heraldry.
A couple of years later, Joseph had to represent his brother with a merchant's guild when a rival guild tried to poison him. Bruno, who wasn't affected by the poison, managed to save Joseph and the lead merchant. In recognition for this and the fact that he had managed to get some excellent terms in the agreement, Joseph formally adopted the young man and when he died a few months later, Bruno was now Baronet Richter. There wasn't much money nor an estate, so he continued to roam the empire and make his way in the world that way. His adopted family lets him do so, as long as he doesn't embarrass them (if he's away, they don't have to feed him). They didn't mind him becoming part of the family, but that doesn't mean they're going to just give him money.
Spoiler: personality
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Bruno still remembers his time on the small farm, so he's a lot kinder to the common people than most other nobles. Also his title is one of the lowest noble titles and it doesn't come with a lot of money, so he has to work for a living just like them. He's soft-spoken and will seldom raise his voice, although in combat he can be heard if he wants to.
Spoiler: description
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Burno is a nice looking young man, although he has some scars from fights from earlier in his life. He's a bit above average height, but with his brown hair and eyes, he can be from just about anywhere in the Empire. He wears simple, sturdy adventurer's clothing while on the road, although he has a nicer outfit should the situation call for it.
Spoiler: Advances
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all advances from roadwarden and squire (no mastery, only gossip as that comes standard from being human and roadwarden)
read/write, luck, savvy, schemer, specialist weapon group (parrying) and +5 FEL from Noble (all other advances are already from previous careers)
all from courtier
skills to get from duelist career:
dodge blow, gamble, perception, intimidate, sleight of hand
talents to get from duelist career:
Ambidextrous or disarm
master gunner
mighty shot
sharpshooter
strike mighty blow
strike to injure
swashbuckler
Spoiler: Trappings still to get
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none
Spoiler: armour
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full plate (with full mail and full leather underneath)
head: 5
body: 5
arms: 5
legs: 5