ToB does include some stuff with vampires/undead, mind flayers, and of course I'm sure the Harpers would have all sorts of reasons to be involved in this...beyond Terminsel just showing up.
This is great!
I'll do it by source in the older style split of Arcane/Divine, no Primal source. EK and Arcane Trickster use Arcane magic, Shadow Monk's Ki isn't quite magic.
I expect the CW to get more attention at the table than they did in the computer game. They clearly use Dimension Door (max range 500') to move around the city for fast response, so they probably have a couple of invisible towers or an invisible flying/pocket plane base overhead, which also houses their sensors... and that's why you can walk inside a house, cast Fireball, and not draw their wrath.
Long ago, I read through most of the available BG2 Fanfiction. I expect to draw some on my recollections of that, especially one that was focused around Adrian, a NE/LE protagonist who worked with the Zhentarim. At one point, an old paladin who knew he was going to die in the next year or two hired him for a one on one duel, with assurances of no retribution. He wanted to go down swinging against evil rather than dying in his bed. The paladin's family wasn't happy about it, but he made them swear not to prosecute or interfere. If they go evil, I am definitely going to use it. I think one of the storylines also involved the CWs getting the Nether Scroll and Edwin provoking a raid to steal it back, swap it with a duplicate, or something like that.
I'll see where the players go on that. It could go anywhere from "we hate the CWs" to turning them into allies and getting some support within their ranks.
Typo, thanks
YesSo if a 1/4 staff is 2 handed, can you PAM BA attack w/ it?
No, just basic PHB races, no Shadar-kai. 2e feel.Are the allowed race's subraces allowed (shadar kai for example)?
5e Magic Resistance is normally advantage, which is roughly +3-+5 to the saving throw." Magic Resistance
Items or abilities that grant Magic Resistance give the creature +1 on saves vs. spells per 5% MR they would have granted. “Magic Resistance” as flat advantage on saves vs. spells doesn’t broadly exist any more.
Magic Resistance cannot be reduced below +0."
Isn't the normal MR = 50% so +10 on saves? How does that math work?
http://rolesrules.blogspot.com/2012/...advantage.html