Originally Posted by
Amnestic
That does bring up another thought I had - in the original BG2, you couldn't cast arcane spells outside without a magic license or risk incurring the Cowled Wizard's wrath - is this something you'd look to import @J-H?
With the somewhat blurring of 'arcane' lines in 5e (less so in 5.5), though I expect I'm still some years away I was considering restricting it to any non-Clerics(/maybe Paladin) casting, with the logic that clerics got away with it due to association with the Churches, who the Cowled Wizards have limited influence over, but everyone else would get pinged by the magic radar and warned, then attacked/arrested.