Paul readies a spell and holds it ready for casting, and Jorr likewise locks his crossbow into place, taking aim at the closest tower guard.

Spoiler: Map
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Map is unchanged deliberately. With Paul holding his action, the others are likewise unaware of you and so skip their turns. Jorr will ready a crossbow attack against one of the tower guys for when the party moves in.


At your current position, the party is out of line of sight of the Hell Hound, but five feet forwards (or tenfeet, for the people in the second row) will make you visible to them and their darkvision.
As a reminder, the towers are roughly 30ft tall, and will take about 60ft of movement to run up from their base.

Everyone but Paul('s held action) is up.

Initiative Order:
HVet: (1d20)[20]

Paul:(1d20+1)[15]

HReg: (1d20)[14]
HH: (1d20)[12]
HSer: (1d20)[12]
Oz: (1d20)[6]

Jorr: (1d20)[5]
Wuffles: (1d20)[3]
Bernie: (1d20)[2]
Leif: (1d20)[1]
Ayalla: (1d20)[1]