The party hunkers down in the treeline and choose to wait until nightfall. From your hidden position, you get to watch as not a lot occurs. Occasionally the watchmen on the towers get into a conversation, though they never are truly distracted from their job. At sunset, they trade places with replacements from the far camp. The dragon, lazy but watchful, maintains its peaceful vigil over the bridge despite an occasional yawn.

Night falls before overlong, and you are cloaked in darkness. The hobgoblins light torches in the towertops, and the campsite at the far end has a roaring fire, but otherwise there's little light to speak of, with the moon concealed by clouds. If ever there was a time to make your move, it seems to be now.

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At your current position, the party is out of line of sight of the Hell Hound, but five feet forwards (or tenfeet, for the people in the second row) will make you visible to them and their darkvision.

As a reminder, the towers are roughly 30ft tall, and will take about 60ft of movement to run up from their base.


We have 11 different initiative counts in this fight and yet somehow I managed to roll side initiative except for one character. How! RNG betrays me.

Since the party is initiating combat, Paul is up first, with HVet 'skipping' their turn.

Initiative Order:
HVet: (1d20)[20]

Paul:(1d20+1)[15]

HReg: (1d20)[14]
HH: (1d20)[12]
HSer: (1d20)[12]
Oz: (1d20)[6]

Jorr: (1d20)[5]
Wuffles: (1d20)[3]
Bernie: (1d20)[2]
Leif: (1d20)[1]
Ayalla: (1d20)[1]